

You can only see enemy markers when they are in range of the UAV, which forces you to really pay attention.ġst person view is nearly an afterthought, with no actual gun appearing in the display or anything.ģrd person cover system disappears online. Perhaps more so, since you can have secondary missions based on your performance. My friend had a friend over and they both played on our team.Įnemy AI is intelligent, but not omniscient.Ĭo-op missions are just as complex as single player. The enemy AI isn't bad, and in fact online my friends and I have been flanked, sniped, and even ambushed by the enemy.Ĭo-op allows for more than 4 players, I think the limit is 8, but we've never had more than 6.Ĭombines local co-op with online. I recognize that this would be unrealistic to have in R6, and also useless considering how much of R6 is indoors, but I still give extra points to GRAW 2 for such a cool mechanic, especially since it retains most of it's functionality in multiplayer co-op. GRAW 2 also adds (which was probably in GRAW 1) the UAV satellite that you can send to get an aerial view of the tactical situation. Having never played GRAW 2, I can't say much for the story, but who really plays a Tom Clancy game for the plot? The single player game allowes you to give orders to your team, and much like in earlier R6 games, and the excellent SWAT games, you can see things from their point of view. As such, we had already played Rainbow Six: Vegas 1 and 2 online a great deal, and a lot of my impression of this game is based on what it does better and/or worse. Let me start by saying that I got GRAW 2 because a friend of mine did who had been budget game shopping due to the economy. In retroreview, it has a lot of features, and flaws Updated CrossCom technology lets players see more of the battlefield Ride a Blackhawk chopper and a Humvee in between missions Heal wounded squad members with the new medic class Tom Clancy's Ghost Recon: Advanced Warfighter 2 Clan support, dynamic spawn points, and a six-level co-op campaign are just a few of the new online features in store for Xbox 360 owners. Xbox Live support is also included for up to 16 players on a choice of 18 maps. Each squad member can also be healed directly on the battlefield with the new medic soldier class. To help improve your team's chance of success, air strikes can be called, mobile cover can be utilized, and weapons can be replenished with unmanned artillery mules. A tactical approach is essential, as rebels will not only attempt to flank your outnumbered squad on the ground, but they will also take advantage of elevated positions for sniper fire.


CrossCom 2.0 lets players expand the picture-in-picture display to a full-screen view for a more detailed look at the environment. The game also does away with the checkpoint system, allowing players to save their mission progress at any time instead of at specific intervals.Īs players issue commands to their squad and carefully plan out their attacks, they can once again rely on CrossCom technology to view the battlefield from the eyes of their soldiers. Issuing the recon order will have troops gathering intelligence and only attacking an enemy if fired upon, while the assault order has soldiers concentrating all their firepower on a specific target. The artificial intelligence of computer-controlled teammates has been an area of focus for this installment, with two new orders available to squad commanders: recon and assault. A sophisticated graphics engine incorporates such elements as real-time day and night cycles, a dynamic weather system, and destructible environments. In order to prevent an imminent attack on American soil, players must lead a four-man team on an 11-mission campaign, with battles taking place in mountainous regions, deserts, rural areas, and small towns. Taking place in the year 2014, Tom Clancy's Ghost Recon: Advanced Warfighter 2 finds the Ghost team once again fighting rebels from Mexico, only this time it's on the U.S.
